SPLASH 2022
Mon 5 - Sat 10 December 2022 Auckland, New Zealand

PAINT logo

Programming environments that integrate tools, notations, and abstractions into a holistic user experience can provide programmers with better support for what they want to achieve. These programming environments can create an engaging place to do new forms of informational work - resulting in enjoyable, creative, and productive experiences with programming.

In the workshop on Programming Abstractions and Interactive Notations, Tools, and Environments (PAINT), we want to discuss programming environments that support users in working with and creating notations and abstractions that matter to them. We are interested in the relationship between people centric notations and general-purpose programming languages and environments. How do we reflect the various experiences, needs, and priorities of the many people involved in programming — whether they call it that or not?

Awarded Papers

Plenary
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Mon 5 Dec

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09:00 - 10:00
09:00
15m
Talk
Creating Dynamic Prototypes from Web Page SketchesVirtual
PAINT
Tommaso Calo Politecnico di Torino, Luigi De Russis Politecnico di Torino
DOI
09:15
15m
Talk
Toward a VR-Native Live Programming EnvironmentVirtual
PAINT
Leonard Geier University of Potsdam; Hasso Plattner Institute, Clemens Tiedt University of Potsdam; Hasso Plattner Institute, Tom Beckmann University of Potsdam; Hasso Plattner Institute, Marcel Taeumel University of Potsdam; Hasso Plattner Institute, Robert Hirschfeld University of Potsdam; Hasso Plattner Institute
DOI
09:30
15m
Talk
Suppose You Had Blocks within a NotebookVirtual
PAINT
Mauricio Verano Merino Vrije Universiteit Amsterdam, Juan Pablo Sáenz Politecnico di Torino, Ana María Díaz Castillo Teach for All
DOI Pre-print
09:45
15m
Talk
Interaction vs. Abstraction: Managed Copy and PasteVirtual
PAINT
Jonathan Edwards Independent, Tomas Petricek Charles University
DOI Pre-print
10:00 - 10:30
10:00
30m
Coffee break
Coffee break
Catering and Social Events

10:30 - 12:00
10:30
15m
Talk
Integration testing can be reliable and low-effort in a projectional IDE through snapshots - DEMOVirtual
PAINT
Bastian Kruck itemis SECURE // Hasso Plattner Institute
10:45
15m
Talk
Towards a Python 3 IDE for Teaching Creative Programming
PAINT
Tristan Bunn Victoria University of Wellington, Craig Anslow Victoria University of Wellington, Karsten Lundqvist
11:00
15m
Talk
Conjecturing on a Fundamental Theorem of Computation and its Implications for a New Theory in Programmer Experience Design
PAINT
Gary Miller University of Technology Sydney
11:15
15m
Talk
Domain-Specific Visual Language for Data Engineering Quality
PAINT
Alexis De Meo Trove, Michael Homer Victoria University of Wellington
DOI Pre-print
11:30
15m
Talk
Blocks, Blocks, and More Blocks-Based Programming
PAINT
Benjamin Selwyn-Smith Oracle Labs, Craig Anslow Victoria University of Wellington, Michael Homer Victoria University of Wellington
DOI
11:45
15m
Talk
Interleaved 2D Notation for Concatenative Programming
PAINT
Michael Homer Victoria University of Wellington
DOI Pre-print
12:00 - 13:30
12:00
90m
Lunch
Lunch
Catering and Social Events

Call for Papers

PAINT logo

Introduction

Programming environments that integrate tools, notations, and abstractions into a holistic user experience can provide programmers with better support for what they want to achieve. These programming environments can create an engaging place to do new forms of informational work - resulting in enjoyable, creative, and productive experiences with programming.

Topics of Interest

In the workshop on Programming Abstractions and Interactive Notations, Tools, and Environments (PAINT), we want to discuss programming environments that support users in working with and creating notations and abstractions that matter to them. We are interested in the relationship between people centric notations and general-purpose programming languages and environments. How do we reflect the various experiences, needs, and priorities of the many people involved in programming — whether they call it that or not?

Areas of interest to PAINT include but are not limited to:

  • Design and implementation of program representations and their means of interaction for end-users of all ages
  • Design and implementation of visual programming environments
  • Block-based environments and their application
  • Projectional editors and their application
  • Languages and their environments with mixed notations
  • Meta tools or tool creation frameworks
  • Methods to support working with abstractions, such as example-based programming
  • Input and output devices for interacting with programming environments
  • Theories of the above

Format

The actual format of PAINT will depend on it being held hybrid or online. Remote participation will be ensured.

We plan to organize the workshop as a one-day workshop (or up to two days with shorter slots if online) as a combination of short presentations and demos combined with structured feedback inspired by the Writer’s Workshop format:

  • Participants are expected to have visited the materials beforehand.
  • A moderator leads and directs the discussion.
  • We review the pieces and their ideas one at a time.
  • In general, the authors whose work is under review are silent.
  • When discussing form, the following kinds of questions will be asked:
    • What did you gather / understand from the piece?
    • What aspects of the piece worked well to present the ideas?
    • What aspects need improvement? (These comments must be in the form of suggestions, not criticisms.)
  • When discussing the ideas, the following kinds of questions will be asked:
    • What are the ideas?
    • Which ideas seem like good ones (and why)?
    • Which ideas need improvement or elimination? (Make positive suggestions when you can.)
  • At the end the authors ask questions of the group.

This is the basic format, but we adjust the flow according to the needs of the group and the way the discussion is going. It is formal to ensure all the important points are covered.

For more information about the workshop format, please have a look at Richard P. Gabriel’s book “Writers’ Workshops & the World of Making Things”.

Types of Submissions

PAINT welcomes two types of contributions:

  • Research papers should present new, previously unpublished research in one or more of the topics described above. Six to eight pages might be considered a good target for the contributions expected at PAINT. However, there is no page limit on submitted papers. As a general rule, the number of pages should match the size of the contribution. It is the responsibility of the authors to keep the reviewers interested and motivated to read the paper. Reviewers are under no obligation to read all or even a substantial portion of a paper if they do not find the initial part of it interesting. Papers must be prepared in LaTeX, adhering to the ACM format available at http://sigplan.org/Resources/Author/#acmart-format using the sigplan option.

  • Demos show early implementations of novel and compelling tools, techniques, devices, and systems. Submissions should be in the form of a video no longer than 5 minutes that participants can watch prior to the workshop and then discuss.

Publication

Accepted papers will be published in the ACM Digital Library.

(To be confirmed: Proceedings will be post-workshop to give authors the opportunity to incorporate feedback obtained at the workshop.)

AUTHORS TAKE NOTE: The official publication date is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks before the first day of your conference. The official publication date affects the deadline for any patent filings related to published work.